Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Nov 16, 2006, 05:08 AM // 05:08   #1
Ascalonian Squire
 
Join Date: Sep 2006
Location: North America
Profession: Mo/Me
Advertisement

Disable Ads
Default New AoE Nerf not just a nerf to AoE?

I was trying to mess around, and I made a riposte and deadly riposte 55 monk. Surprisingly enough, the minos ran away 1 by one. It's not AoE attacks that do this, hence the run from SoJ?
rockon2888 is offline   Reply With Quote
Old Nov 16, 2006, 06:13 AM // 06:13   #2
Krytan Explorer
 
Join Date: Jun 2006
Guild: None
Profession: Rt/
Default

They don't run away because you do damage. They run away because they crowd.
Made In Ascalon is offline   Reply With Quote
Old Nov 16, 2006, 06:22 AM // 06:22   #3
Ascalonian Squire
 
Join Date: Jul 2006
Default

Not really an aoe nerf (thats happend already), its more of an AI "upgrade". A really crappy one though ,it makes melee classes play tag with you(warriors healing signet,assassins shadow refuge and dervishes do vital booning or something) and makes all the other classes start running if you target them first over others usually priests , then necros and then mesmers and elementalists they want to simulate pvp or something.

Personally I dont see what was wrong with it before o well.
tballz is offline   Reply With Quote
Old Nov 16, 2006, 06:22 AM // 06:22   #4
Grotto Attendant
 
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
Default

They are running away because they are hurt and you have a low number of people in your party.

The "AoE nerf" was expanded for Nightfall: When you have a low number of people in your party and you are fighting crowded up melee monsters, they are programed to run away and regen their hp.
Former Ruling is offline   Reply With Quote
Old Nov 16, 2006, 06:28 AM // 06:28   #5
Banned
 
Narutoscryed's Avatar
 
Join Date: Dec 2005
Location: In the woods
Guild: Elite Crew
Profession: W/E
Default

Quote:
Originally Posted by Former Ruling
They are running away because they are hurt and you have a low number of people in your party.

The "AoE nerf" was expanded for Nightfall: When you have a low number of people in your party and you are fighting crowded up melee monsters, they are programed to run away and regen their hp.

Regardless of how many people you have in your party any mobs above 3 baddies whose health gets below a certain precentage will have some aggro drop.. you will never have an entire mob drop.. three will stay at any given time.. and then the aggro will cycle in fresh baddies continuously.

or if another person casts on the tank while he is tanking the mob.. they will drop right away.. almost before the spell is cast. but in this instance they just drop and change there target to the caster of the spell. in this instance some aggro is usually left on the tank

Last edited by Narutoscryed; Nov 16, 2006 at 06:32 AM // 06:32..
Narutoscryed is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:48 AM // 00:48.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("